Done
I finished my entry. Random and unedited thoughts follow. Quick instructions: You are the “@”, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a...
View ArticleSeven Day Roguelike
The 2009 7DRL is happening in a few weeks. The goal is to make a roguelike in 7 days (which is like years for hardened LD48ers like us ). The event takes place March 7th to March 15th. Info here
View Article7 day roguelike challenge
Hey Game Jammers, for those of you who love to JAM, here is a new one that is extremely cool and is going on all this week. It is called the 7 day roguelike challenge and is a great game jam held once...
View ArticlePoints For Life
This is my first Ludum Dare, so I’m keeping the design relatively unambitious, in the vain hope I might be able to finish it to an acceptable standard. Description: Real-time, rogue-like, top-down...
View ArticleFirst Screenshot
There's a pink thing chasing my blue thing! So, I woke up about 10 hours ago, and have gotten to work most of the day on the random map generator in my game. Boy was that a struggle! It’s something I...
View ArticleOkay, Biomes!
Biome Testing. The left is volcanic, the right is an island. A couple hours later, and some palette testing, and I have created my 8 biomes. For debugging purposes, they are selectable using the arrow...
View ArticleIt may be possible
Well the single player portion is going quite well, When items are in, you will be able to use them to effect other player’s worlds. This might be something like: summoning a buffed enemy, siphoning...
View ArticleShaping up very well!
Those pink circles look mighty hungry! Okay, the game is really close to finished. I still have a couple sound effects to make and finish the in-game README reader. I never made a...
View ArticleMuniverse (microverse)
Do you like space? Because I decided to work on what I’m calling a space-roguelike. The easiest way to describe it is Star Control 2′s real-time combat/flight meets Desktop Dungeons’s...
View ArticleFor those who love kittens…
It’s the current state of my game . It generate a dungeon, then put blues kittens in it (and the player). What this has to do with evolution, you might say ? Well, It generate exactly 133 blues...
View ArticleMaking an attempt to be in.
Coming out of a really rough work week, I managed to sleep for about ten hours and I still feel horrid… but I’m gonna try to create something this weekend! Still just starting out with the idea phase,...
View ArticleSlow progress and having a bad flu :(
Struggling to get dungeone finished in time while having a terrible flu is just terrible. I’m beginning to doubt I’ll be able to finish the game, unless some serious feature cutting. Anyway, just got...
View ArticleRogue Rush is out, beware !
Published !!!! So now, let’s go to bed… http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31786
View ArticleDankest Dungeon – a Gameboy Roguelike Demake
Greetings from the Victory Garden team. For our Mini LD 50 submission, we demade Red Hook Game’s upcoming squad management roguelike Darkest Dungeon, in the style of a Gameboy classic! The game’s not...
View ArticleI’m starting from scratch
Well, I spent these last 6 hours working on a idea i liked (controlling dreams & nightmares of a character, his different conscience states, etc.), but the gameplay was really shitty, and I...
View ArticleI don’t know what I’m doing!… kinda
Well, this game will not be my best Lumdum Dare attempt: right now, I struggle to add basic roguelike features: inventory, mobs, etc. And I have no idea how to add Line of Sight or Field of Vision with...
View ArticleEureka!
Hi there. Nice to be part of a LudumDare again. Hope all of you’re enjoying this weekend. My idea is not finalized. Have to go to bed and lucid dreaming about it. Maybe there are possible better ideas...
View ArticleYou are in a box. It is dark. There is no you.
That is currently the state of my game. I think you can already see what I’m going for, though: A single-screen rogue-like! I’ve always wanted to do a good rogue-like, but never gotten past the...
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