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Channel: roguelike – Ludum Dare
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Eureka!

Hi there. Nice to be part of a LudumDare again. Hope all of you’re enjoying this weekend. My idea is not finalized. Have to go to bed and lucid dreaming about it. Maybe there are possible better ideas...

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You are in a box. It is dark. There is no you.

That is currently the state of my game.  I think you can already see what I’m going for, though:  A single-screen rogue-like!  I’ve always wanted to do a good rogue-like, but never gotten past the...

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LD31 – Update 2: A New Generation

As claimed in the previous update, my level gen code didn’t take much longer to complete.  I can now generate an interconnected system of rooms and hallways, separated by doors.  Making doors...

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Finally a bit of progress

I got stuck with some nasty bugs for several hours right after my last update and ended up bashing my head against them for hours before giving up, deleting several hours of work, and redoing the...

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Heads up’s what’s up!

Lot’s of visual progress since my last update!  Got a nice HUD up and running with various useful informations.  Now, though, the thing I’ve been avoiding, which is to make items interact-with-able....

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Last Ark

I didn’t believe that I can do it until this moment! Here is my compo-entry LAST ARK Roguelike survival about artificial life in deep space after the end of the Earth. This is a point & click...

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Last Ark Walkthrough (with all embryos saved)

Some people asked in comments if it’s really possible to “win” the game and keep all embryos alive? Yes, it is possible. I recorded walkthrough GIF to prove it. Click to view full-size It still...

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Great LD 32 Games

I had a really good time with these games.  Ld32 is about to finish, if you still have time don´t forget to rate them. ………………………………….. B • Scott by Tridecimal – Jam Entry x One of my favourites, it´s a...

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MiniLD59 – Keith Karnage in the Omega Zone

Here is my MiniLD59 entry.     I put in some mouse controls really quick, which seem to work.  I’m not sure why the keyboard input wasn’t working, but it wasn’t working on itch.io either. Did anyone...

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Someone stole the Princess! Post-Mortem

TL;DR WARNING!!!   Let’s code a roguelike. Should be easy, right? Oh man, I was SO wrong. A roguelike might be one of the most complex game types to code, given the amount of interactions possible...

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Working FOV

I’m working on a post-jam version of my entry. I already have a working implementation of Field of View algorithm. Of course the extremely rare potions of infravision are in the game too, adding +1 to...

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Speedy update

I’m still working on the post-jam version of Someone stole the Princess!. So far I have finished implementing the new speed stat. Also added a speed potion (for a grand total of 7 potion types, for...

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Post-Jam version uploaded

Hi! I’ve been working on my entry after the submission date and implementing many of the features suggested by users. While still it is not complete (you’ll find bugs), this is the changelog compared...

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Article 3

I added a not-so-obvious improvement to the post-jam version: audio is now streamed instead of preloaded thanks to the buzz.js library. This makes the game loading much quicker (as the biggest files...

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More tiles

I’m currently working on enabling different sets of tiles based on dungeon depth. Until something failed, of course You can play and rate my entry HERE Shit happens

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Article 1

I’m still working on improving my entry, Someone stole the Princess! Looks like tileset usage based on depth is working. Of course, now I need to actually draw (or look for some CC) new tiles. These...

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Post-jam version MEGA update!

This has been a hard week and I had almost no time to work on my entry. Anyway I’ve been able to add a couple of new features for the post-jam version. You can rate the original jam version HERE and...

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Downfall in Polarity – My Ludum Dare 34 entry!

Finally! my game its ready! CLICK HERE TO PLAY THE GAME AND VOTE =D Downfall in Polarity is a hardcore roguelike shmup-like You are Booliver volt, a scientist in a digital world who jumps in a digital...

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Self-taught game design: let’s learn it together!

It seems that years have passed, but it was about one month ago that we developed the first prototype of Deep Hunt for Ludum Dare 34. We were four guys with one dream: develop our first video game even...

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The ZIGGURARK!

Hey folks! We made it! Here’s our game for the jam: The ZIGGURARK!   As an Explorer controlling half-cut, genetically recombined animals you have to wander through the dungeon of Tezcacoatlus, the...

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